Brothers: A Tale of Two Sons

I don’t say this often, but you need to experience this game. Everyone needs to experience this game. Why? Brothers is, by far, the most powerful game I have ever experienced. Do not watch Let’s Play’s do not read spoilers, do not look it up on wikipedia, you need to experience the game’s story yourself. Heck, you probably should just stop reading this review right here. Here, have a link, just go on steam and buy it right now, and play it.

In case that didn’t work and you need more convincing (or if you have already played it and just want to read my thoughts on it) let me explain why I am praising this game.

In Brothers you play as two brothers who are on a journey to find the tree of life to heal their dying father. The game has a very unique mechanic. You control both brothers simultaneously and use them to solve different puzzles. Brothers only works with controllers, which, for me, is normally a turn off, but in this case it’s completely justifiable.

While at first a bit disorienting, the control scheme feels natural and is fairly simple. You only use the sticks for movement, the triggers to interact with the two brothers, and the bumpers can be used to control the camera. While I would often get the two brothers confused and end up trying to move the wrong one, by the end of the game I mostly was able to keep them straight.

Brother is more of an adventure game than a puzzle game. The puzzles that are there in the game are not too difficult, but they keep you engaged and make good use of the fact that you are controlling two brothers. I would not describe Brothers as a puzzle game, it’s more of an adventure game. You, as the Brothers, are on a journey, and while there are some obstacles and puzzles in the way, the game is really about the journey.

And what a journey it is. The story is incredible, and without any spoilers, it is one of the most powerful stories I have ever experiences in a video game. The game is also visually beautiful.

Brothers is, to me, a prime example of the power of video games. What makes it wonderful is the fact that the mechanics go hand in hand with the story. There is no dissonance between the two, as you play as the two brothers on their journey you are being taken on a journey, and at least for me it was a journey I will likely never forget.

Even after playing through the game myself and watching my two brothers each play it still touches me deep in my soul. This game shows that a game can be powerful, that a game can tell a wonderful story (with no dialogue, by the way), that a game can make you feel accomplished, that a game can make you cry, that a game can change people. I will repeat myself again: You need to experience Brothers for yourself.

2 thoughts on “Brothers: A Tale of Two Sons”

  1. Just looking for some over all beautiful games such as journey, ico, shadow of the collosus, flower, yaknow. the ones with beautiful scenery, music, story, art style, and will probably make you cry for one reason or another. Yeah. Those kinds of games.

    I also really liked beyond:two souls, Bioshock, the last of us, dante’s inferno, FEAR, assassins creed, blah blah blah. I’d prefer titles that are really similar to the first list of games but if you can’t name any, then name some really good games similar to this group of games (story wise and game play wise). Thank you!!!

    1. Sorry it took me so long to reply, the last month has been nuts for me.

      As far as games for art style, music, etc. I would recommend looking into Bastion, the art design is gorgeous, and the story is really good. Plus, the narrator has one of the best voices in video games. If you like story-driven games, and if you were really into the exploration parts of Bioshock I would recommend looking into Gone Home. It’s a small indie game that is entirely about exploration, you play as a woman in her twenties who comes home from a year long trip to Europe to an empty house. The entire game is all about exploring the house and trying to figure out what happened to everyone.

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